The traditional methods of education are becoming old. Now, it has become more digitalized and being driven by the technology innovators. Many publishers are looking to convert their digital or ordinary content into AR.
The gaming industry has an estimated worth of about $ 100 billion globally and it is the largest segment within the entertainment industry. Introduction of AR in gaming has totally changed the user experience.
Augmented Reality(AR) is the best technology to interact with the real-world environment and experience the virtual physical view of an object. Book publishers need to keep updated with this technology.